class ConDestObjective_MainGate extends ConDestructibleObjective
	placeable;

defaultproperties
{
   Begin Object Class=StaticMeshComponent Name=StaticMeshComponent0 ObjName=StaticMeshComponent0 Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
      StaticMesh=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy__BASE_TALL'
      CullDistance=7000.000000
      CachedCullDistance=7000.000000
      bUseAsOccluder=False
      CastShadow=False
      bForceDirectLightMap=True
      bCastDynamicShadow=False
      LightingChannels=(BSP=True,Static=True,Dynamic=True)
      CollideActors=True
      Translation=(X=0.000000,Y=0.000000,Z=-64.000000)
      Name="StaticMeshComponent0"
      ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
   End Object
   Begin Object Class=StaticMeshComponent Name=StaticMeshComponent1 ObjName=StaticMeshComponent1 Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
      StaticMesh=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy__BASE_SHORT'
      CullDistance=7000.000000
      CachedCullDistance=7000.000000
      bUseAsOccluder=False
      CastShadow=False
      bForceDirectLightMap=True
      bCastDynamicShadow=False
      LightingChannels=(BSP=True,Static=True,Dynamic=True)
      CollideActors=True
      Translation=(X=0.000000,Y=0.000000,Z=-64.000000)
      Name="StaticMeshComponent1"
      ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
   End Object
   LiveMesh=StaticMeshComponent0
   DeadMesh=StaticMeshComponent1
   Components.Add(StaticMeshComponent0)
   Components.Add(StaticMeshComponent1)
   CollisionComponent=StaticMeshComponent0
   bStatic=False
   bAlwaysRelevant=True
   
   bNotBased=True
   bCollideActors=True
   bCollideWorld=True
   bIgnoreEncroachers=True
   bBlockActors=True
   bProjTarget=True
   bHidden=False
   
   Name="ConDestObjective_MainGate"
}